Every soul must at some point choose that single expression of his own greatness. Know thyself, and you shall choose well.

There are four base paths you may realize. Once you have enough wisdom of the world to feel the Quickening, you must discipline yourself to one of these paths to continue toward your own greatness.

The Quickening comes upon the fifth level. It is then that one of the guild halls will accept you in, as you shall accept their Path.

After The Quickening passes you are not yet completed on your path. As you continue your journy to greatness you will reach the age of Enlightmenment. You can continue to follow the pure path you selected, or you can devote yourself for life to one of the three great powers : Ming-Ken, Kwi-Sin, or Ohaeng.

But your journy does not end there, oh no, you have bearly started on your climb to power. You grow yet closer to the true being that you will become on your journy to greatness. Even further along your path you will gain the opportunity to join one on many subpaths. Groups aligned to one cause, to fight and protect that which they feel it is their duty to protect.

Is this the end of your journy to greatness? I think not. For in Nexus the journy never ends, it always grows, always expands, and there is always more to achive and jain... Your journy has only just begun!

The Path of Warrior
The Path of Rogue
The Path of Mage
The Path of Poet

"What anyone else has got, you've got--if you've got valor. It's an end in itself. All the world is jealous for it. You see it in the eyes of the rich. Their money can't buy this. Everyone understands the language of our Path. Only if you follow, though, can you learn to speak it."

"That sword over there. Pick it up. Go ahead. Feel how strong it is in your hand. So much stronger than flesh," he flexes a bicep, keeping his arms crossed. "The flesh can be hardened to steel with discipline. The body can be moved to fury. But the acumen of skill is to subdue without fighting." He looks away, "If you can learn that, you'll be king."

"War is in the mind. Everyone lives it, and is controlled by it; the warrior is master of it. He knows the fury of a hurricane or the hate that creates the dragon's flame. Everybody fights. And before a fight begins the winners and losers choose themselves."

The Secrets of Valor:

Base secrets

Gateway: Brings you to one of the four gates
Wolf's fury: A rage-filled assault
Soothe: Stops some of the pain of wound
Bless: Increase your grace
Fleshspeak: Allows your body to heal itself
Backstab: Attack those lurking behind you
Flank: Attack enemies at your flank
Tiger's fury: An attack with great rage
Enchant: Attunes the weapon and its wielder
Relief: Heals some wounds
Potence: Empowers an attack
Watchful eye: Detect ambushes in your vicinity
Mentor: Mentor novices
Dragon's fury: An awesome attack
Infuse: Infuses your energy into a weapon
Ingress: Increases the power of the weapon
Berserk: Enter a draining rage
Vigor: Heals your wounds
Whirlwind: A furious and exhaustive assault

Kwi-Sin secrets

Gateway: Brings you to one of the four gates
Souls Rage: A rage-filled assault
Soothe: Stops some of the pain of wound
Sanctification: Increase your grace
Spiritsong: Allows your body to heal itself
Back battle: Attack those lurking behind you
Flank battle: Attack enemies at your flank
Filling the Soul: An attack with great rage
Spirital Aid: Attunes the weapon and its wielder
Renew Essence: Heals some wounds
Spirit Arm: Empowers an attack
Spirts whisper: Detect ambushes in your vicinity
Mentor: Mentor novices
Strength of Ancestors: An awesome attack
Tincture of the Unknown: Infuses your energy into a weapon
Hand of Darkness: Increases the power of the weapon
No fear: Enter a draining rage
Touch of Health: Heals your wounds
Deaths Angel: A furious and exhaustive assault

Ming-Ken secrets

Gateway: Brings you to one of the four gates
Spirit of the Forest: A rage-filled assault
Soothe: Stops some of the pain of wound
Tribal Gathering: Increase your grace
Helping hand: Allows your body to heal itself
Back attack: Attack those lurking behind you
Flank attack: Attack enemies at your flank
Spirit of the Wild: An attack with great rage
Oneness: Attunes the weapon and its wielder
Life song: Heals some wounds
Touch of the Bear: Empowers an attack
Creatures guidance: Detect ambushes in your vicinity
Mentor: Mentor novices
Spirit of the Dragon: An awesome attack
Tigers claw: Infuses your energy into a weapon
Dragons claw: Increases the power of the weapon
Tigers pounce: Enter a draining rage
Balm: Heals your wounds
Natures Own: A furious and exhaustive assault

Ohaeng secrets

Gateway: Brings you to one of the four gates
Augmentation: A rage-filled assault
Soothe: Stops some of the pain of wound
Strength of Purpose: Increase your grace
Heal Others: Allows your body to heal itself
Back damage: Attack those lurking behind you
Flank damage: Attack enemies at your flank
Ohaeng's Grace: An attack with great rage
Sweet Waters: Heals some wounds
Sharpen: Empowers an attack
Spot Unbalance: Detect ambushes in your vicinity
Mentor: Mentor novices
Ohaengs anger: An awesome attack
Whetstone: Infuses your energy into a weapon
Razors edge: Increases the power of the weapon
Winds blast: Enter a draining rage
Restoration: Heals your wounds
Bladedance: A furious and exhaustive assault

Top

What is wealth? It's the ability to move worlds. Our kingdom isn't a kingdom without a reason. Here, in this coin, is the symbol of our kingdom. And here in this kingdom, is its symbol, the coin. Learn that well. The old know it; the world knows it."

"Riches are yours for the taking. But you can become just as much the victim as anyone."

"Don't expect others to respect you just because of who you are. They won't. But at the sight of what you have, they shall. When that person comes to you for a favor, there are no other questions worth asking."

The Secrets of Riches:

Base secrets

Gateway: Brings you to one of the four gates
Soothe: Stops some of the pain of wound
Feral: Metamorph into cat, pig, dog
Fleshspeak: Allows your body to heal itself
Might: Increases your strength temporarily
Judge: Observe another's abilities
Singe: Jolts a foe with energy
Mend wounds: Mends your bodily wounds
Shadow figure: Avoid an assault
Ignite: A fiery attack from a distance
Rodent: Metamorph into a rabbit or squirrel
Set trap: Set a trap for your enemies
Spy: Peek at someone's belongings
Wolf's fury: A rage-filled assault
Gangrel: Metamorph into a fox or wolf
Invisible: Become unseen
Approach: Bridges the physical nexus between you and someone
Ambush: Fell a foe sneaking up behind you
Beast: Transforms into a bear or tiger
Amnesia: Stops monsters from attacking
Return: Returns you to the beginning inn
Recover: Heals great injuries
Desperate attack: Draining attack
Summon: Summons another to you
Tiger's fury: An attack with great rage
Filch: Picks up an item at a distance
Drain: Poison someone
Seal wounds: Stops someone's bleeding
Lethal strike: A skillful and crippling blow

Kwi-Sin secrets

Gateway: Brings you to one of the four gates
Soothe: Stops some of the pain of wound
Kwi-Sin Cloak: Metamorph into cat, pig, dog
Spiritsong: Allows your body to heal itself
Spiritstrength: Increases your strength temporarily
Spirital Advisor: Observe another's abilities
Embrace of the Void: Jolts a foe with energy
Spiritual Cure: Mends your bodily wounds
Spirit Warrior: Avoid an assault
Spirit Strike: A fiery attack from a distance
Kwi-Sin Disguise: Metamorph into a rabbit or squirrel
Set trap: Set a trap for your enemies
Spirital Guide: Peek at someone's belongings
Souls Rage: A rage-filled assault
Kwi-Sin Mask: Metamorph into a fox or wolf
Spirits Form: Become unseen
Approach: Bridges the physical nexus between you and someone
Displacement: Fell a foe sneaking up behind you
Kwi-Sin Chameleon: Transforms into a bear or tiger
Forgetfulness: Stops monsters from attacking
Return: Returns you to the beginning inn
Spirits Embrace: Heals great injuries
The Voids Measure: Draining attack
Summon: Summons another to you
Filling the Soul: An attack with great rage
Spirits Hand: Picks up an item at a distance
Drink of Souls: Poison someone
Spirit Caress: Stops someone's bleeding
Afterlifes Embrace: A skillful and crippling blow

Ming-Ken secrets

Gateway: Brings you to one of the four gates
Soothe: Stops some of the pain of wound
Ming-Ken Cloak: Metamorph into cat, pig, dog
Helping hand: Allows your body to heal itself
Inner blessing: Increases your strength temporarily
Natural Talent: Observe another's abilities
Lightning: Jolts a foe with energy
Natures Kiss: Mends your bodily wounds
Natural Defense: Avoid an assault
Wrath of Nature: A fiery attack from a distance
Ming-Ken Disguise: Metamorph into a rabbit or squirrel
Set trap: Set a trap for your enemies
Natures Handiwork: Peek at someone's belongings
Spirit of the Forest: A rage-filled assault
Ming-Ken Mask: Metamorph into a fox or wolf
Lifes Cloak: Become unseen
Approach: Bridges the physical nexus between you and someone
Waylay: Fell a foe sneaking up behind you
Mentor: Mentor novices
Free Spirit: Stops monsters from attacking
Return: Returns you to the beginning inn
Infuse Energy: Heals great injuries
Beastly Frenzy: Draining attack
Summon: Summons another to you
Spirit of the Wild: An attack with great rage
Quick Fingers: Picks up an item at a distance
Parasite: Poison someone
Heal Injury: Stops someone's bleeding
Ming-Ken's Judgment: A skillful and crippling blow

Ohaeng secrets

Gateway: Brings you to one of the four gates
Soothe: Stops some of the pain of wound
Ohaeng Cloak: Metamorph into cat, pig, dog
Heal Others: Allows your body to heal itself
Temper: Increases your strength temporarily
Appraise: Observe another's abilities
Natures Storm: Jolts a foe with energy
Cooling touch: Mends your bodily wounds
Ohaeng's Armor: Avoid an assault
Thunderclap: A fiery attack from a distance
Ohaeng Disguise: Metamorph into a rabbit or squirrel
Set trap: Set a trap for your enemies
Judgment Day: Peek at someone's belongings
Augmentation: A rage-filled assault
Ohaeng Mask: Metamorph into a fox or wolf
Glass form: Become unseen
Approach: Bridges the physical nexus between you and someone
Reflect: Fell a foe sneaking up behind you
Mentor: Mentor novices
Mislead: Stops monsters from attacking
Return: Returns you to the beginning inn
Life's River: Heals great injuries
Tilting the Balance: Draining attack
Summon: Summons another to you
Ohaeng's Grace: An attack with great rage
Light Touch: Picks up an item at a distance
Absorb: Poison someone
Bandage: Stops someone's bleeding
Calculated Blow: A skillful and crippling blow

Top

"I'm sorry I can't help you. No one can. It is true; you are alone. You are a unique point in the universe. Harness that, friend. Harness it. Don't pry under the waves of conventional reality until you're ready; you'll hear your calling when you are. If, and only if, it's the calling to share the knowledge that entire civilizations have fallen before comprehending, then walk this path. It is the path of patterns."

"Know thyself; for it is the nexus of everything. Through shifts of your mind shall come changes upon the land. Enemies will fall, and you will rise up. That is if all is done well, and your Will is strong."

"How, you ask? It cannot be said simply. That is a part of the mystery. You see, if you adhere to this path, it will be no path at all. To take a step on this path is to unearth another of the great mysteries."

The Secrets of Mystery:

Base secrets

Gateway: Brings you to one of the four gates
Might: Increases your strength temporarily
Soothe: Stops some of the pain of wound
Spark: Jolts a foe with energy
Fleshspeak: Allows your body to heal itself
Singe: Burns a foe with energy
Return: Returns you to the beginning inn
Harden armor: Hardens your armor temporarily
Ignite: A fiery attack from a distance
Approach: Bridges the physical nexus between you and someone
Lay hands: Heals bodily wounds
Erupt: A blast in all directions
Mend wounds: Mends your bodily wounds
Valor: Fills someone's muscles with energy
Ion: Disrupts the electrical charge in someone's body
Relief: Heals some wounds
Summon: Summons another to you
Recover: Heals physical injuries
Ion charge: Electrical disruption in the vicinity
Cure paralysis: Cures someone who cannot move
Sanctuary: Reduces the damage from an assailant
Invoke: Converts vitality into mana
Heal: Heals your vitality
Gangrel: Metamorph into a fox or wolf
Mentor: Mentor novices
Impact: Kinetic blast to those around you
Explode: Causes damage to all around you
Remove curse: Removes a curse
Beast: Transforms into a bear or tiger
Call lightning: Strikes down an antagonist
Venom: Poisons someone
Vex: Makes a creature easier to hit
Blind: Blinds someone
Paralyze: Paralyzes someone
Electrocute: Disperses lightning in all directions
Confuse: Makes antagonists fight each other
Sleep: Puts a foe into a vulnerable trance
Stormstrike: Causes the heavens to strike an antagonist
Doze: Makes a foe fall asleep
Tempest: Furious storm in all directions
Rejuvenate: Heals many wounds
Hellfire: Issue extreme suffering on an antagonist

Kwi-Sin secrets

Gateway: Brings you to one of the four gates
Spiritstrength: Increases your strength temporarily
Soothe: Stops some of the pain of wound
Glimpse of the Void: Jolts a foe with energy
Spiritsong: Allows your body to heal itself
Embrace of the Void: Burns a foe with energy
Return: Returns you to the beginning inn
Thicken skin: Hardens your armor temporarily
Spirit Strike: A fiery attack from a distance
Approach: Bridges the physical nexus between you and someone
Spirit's Smile: Heals bodily wounds
Soulstorm: A blast in all directions
Spiritual Cure: Mends your bodily wounds
Strengthen: Fills someone's muscles with energy
Soul Strike: Disrupts the electrical charge in someone's body
Renew Essence: Heals some wounds
Cure illness: Flushes poison out of your body
Summon: Summons another to you
Spirits Embrace: Heals physical injuries
Crescendo: Electrical disruption in the vicinity
Release binds: Cures someone who cannot move
Protect soul: Reduces the damage from an assailant
Spirits power: Converts vitality into mana
Mentor: Mentor novices
Ancestors Touch: Heals your vitality
Kwi-Sin Mask: Metamorph into a fox or wolf
Soul Spike: Kinetic blast to those around you
Soul Chasm: Causes damage to all around you
Release curse: Removes a curse
Kwi-Sin Chameleon: Transforms into a bear or tiger
Death scream: Strikes down an antagonist
Spirit Leech: Poisons someone
Deaths Face: Makes a creature easier to hit
Dark Veil: Blinds someone
Spirit Leash: Paralyzes someone
Eater of the Dead: Disperses lightning in all directions
Curse of the Void: Makes antagonists fight each other
Sweet Musings: Puts a foe into a vulnerable trance
River of Blood: Causes the heavens to strike an antagonist
Voids Touch: Makes a foe fall asleep
Dance Macabre: Furious storm in all directions
Still embrace: Heals many wounds
Consume Soul: Issue extreme suffering on an antagonist

Ming-Ken secrets

Gateway: Brings you to one of the four gates
Inner blessing: Increases your strength temporarily
Soothe: Stops some of the pain of wound
Bolt: Jolts a foe with energy
Helping hand: Allows your body to heal itself
Lightning: Burns a foe with energy
Return: Returns you to the beginning inn
Shield of life: Hardens your armor temporarily
Wrath of Nature: A fiery attack from a distance
Approach: Bridges the physical nexus between you and someone
Life's Water: Heals bodily wounds
Avalanche: A blast in all directions
Natures Kiss: Mends your bodily wounds
Bless muscles: Fills someone's muscles with energy
Tree Dart: Disrupts the electrical charge in someone's body
Life song: Heals some wounds
Summon: Summons another to you
Restore health: Flushes poison out of your body
Infuse Energy: Heals physical injuries
Flight of Arrows: Electrical disruption in the vicinity
Return movement: Cures someone who cannot move
Guard life: Reduces the damage from an assailant
Life force: Converts vitality into mana
Mentor: Mentor novices
Life flow: Heals your vitality
Ming-Ken Mask: Metamorph into a fox or wolf
Treefall: Kinetic blast to those around you
Winters Vortex: Causes damage to all around you
Undo evil: Removes a curse
Ming-Ken Chameleon: Transforms into a bear or tiger
Natures Wounding: Strikes down an antagonist
Snake Bite: Poisons someone
Un-natural Selection: Makes a creature easier to hit
Winters Shadow: Blinds someone
Cold binds: Paralyzes someone
Forests Discord: Disperses lightning in all directions
Dispise Friend: Makes antagonists fight each other
Essence of Poppies: Puts a foe into a vulnerable trance
Natural Disaster: Causes the heavens to strike an antagonist
Still Ethers: Makes a foe fall asleep
Wilding: Furious storm in all directions
Infuse life: Heals many wounds
Flesh Eaters: Issue extreme suffering on an antagonist

Ohaeng secrets

Gateway: Brings you to one of the four gates
Temper: Increases your strength temporarily
Soothe: Stops some of the pain of wound
Natures Ire: Jolts a foe with energy
Heal Others: Allows your body to heal itself
Natures Storm: Burns a foe with energy
Return: Returns you to the beginning inn
Elemental armor: Hardens your armor temporarily
Thunderclap: A fiery attack from a distance
Approach: Bridges the physical nexus between you and someone
Quicken: Heals bodily wounds
Deluge: A blast in all directions
Cooling touch: Mends your bodily wounds
Power burst: Fills someone's muscles with energy
Sunstroke: Disrupts the electrical charge in someone's body
Sweet Waters: Heals some wounds
Remove poison: Flushes poison out of your body
Summon: Summons another to you
Life's River: Heals physical injuries
Blazing Sands: Electrical disruption in the vicinity
Free movement: Cures someone who cannot move
Magic shield: Reduces the damage from an assailant
Gather magic: Converts vitality into mana
Mentor: Mentor novices
Infuse Life-force: Heals your vitality
Ohaeng Mask: Metamorph into a fox or wolf
Shatter: Kinetic blast to those around you
Volcano: Causes damage to all around you
Restore armor: Removes a curse
Ohaeng Chameleon: Transforms into a bear or tiger
Rain of Fire: Strikes down an antagonist
Corruption: Poisons someone
Flaw: Makes a creature easier to hit
Ice Glare: Blinds someone
Lockup: Paralyzes someone
Shatter storm: Disperses lightning in all directions
Chaos Reign: Makes antagonists fight each other
Stillness: Puts a foe into a vulnerable trance
Winds of Disaster: Causes the heavens to strike an antagonist
Still Waters: Makes a foe fall asleep
Chain Lightning: Furious storm in all directions
Healing Rain: Heals many wounds
Hurricane: Issue extreme suffering on an antagonist

Top

The legends all say that faith can heal. I... I'm not so sure anymore. There is a kind of experience, though. It's real; I've felt it. Through it you can touch the essence of us all. Oh, do use it for good ends, I entreat you. Too many dark nights have been had for this experience used foolishly.

Classically, it is referred to as the Heavens, for it is vast. Heed it's calling. When the wind blows in a direction; listen. What do you hear? What spirits and emotions are coming this way? If you are ever humble, that essence may flow through you, too.

The Secrets of Love:

Base secrets

Soothe: Stops some of the pain of wound
Gateway: Brings you to one of the four gates
Lay hands: Heals bodily wounds
Invoke: Converts vitality into mana
Recover: Heals great injuries
Spark: Jolts a foe with energy
Purge: Flushes poison out of your body
Harden armor: Hardens armor temporarily
Vital spark: Channels vitality into others
Singe: Burns a foe with energy
Remove curse: Removes a curse
Valor: Fills someone's muscles with energy
Ignite: A fiery attack from a distance
Heal: Heals many injuries
Annoint: Causes other's wounds to heal
Approach: Bridges the physical nexus between you and someone
Sanctuary: Reduces the damage from an assailant
Remove veil: Restores vision
Return: Returns you to the beginning inn
Endear: Befriends an animal
Cure paralysis: Cures someone who cannot move
Summon: Summons another to you
Mentor: Mentor novices
Revitalize: Collects the life energy of the Nexus into one's body
Inspiration: Draw energy from a friend
Remedy: Binds the wounds of another
Atone: Removes a curse
Fortify: Heals your friends
Second sight: See hidden things
Retribution: Unleash mental energy against a foe
Barrier: Stop others from approaching
Inspire: Give mana to another
Call of the Wild: Tames a wild creature
Scourge: Harms another's armor class
Earthquake: Shakes the earth, harming those about you
Blockade human: Stops another from approaching
Heaven's kiss: Heals others
Harden body: Hardens your body temporarily
Dispell: Disperses enchantments upon someone
Flare: Burns an assailant
Water of life: Replenishes one's life force
Resurrect: Resurrect others from death

Kwi-Sin secrets

Soothe: Stops some of the pain of wound
Gateway: Brings you to one of the four gates
Spirit's Smile: Heals bodily wounds
Spirits power: Converts vitality into mana
Spirits Embrace: Heals great injuries
Glimpse of the Void: Jolts a foe with energy
Cure illness: Flushes poison out of your body
Thicken skin: Hardens armor temporarily
Spirits Kiss: Channels vitality into others
Embrace of the Void: Burns a foe with energy
Release curse: Removes a curse
Strengthen: Fills someone's muscles with energy
Spirit Strike: A fiery attack from a distance
Ancestors Touch: Heals many injuries
Brothers of Spirit: Causes other's wounds to heal
Approach: Bridges the physical nexus between you and someone
Protect soul: Reduces the damage from an assailant
Clear darkness: Restores vision
Return: Returns you to the beginning inn
Posses soul: Befriends an animal
Release binds: Cures someone who cannot move
Summon: Summons another to you
Mentor: Mentor novices
Ancestors Embrace: Collects the life energy of the Nexus into one's body
Draw energy: Draw energy from a friend
Brethren of Spirits: Binds the wounds of another
Restore will: Removes a curse
Ancestors Kiss: Heals your friends
Hear spirits: See hidden things
Spirit puppet: Unleash mental energy against a foe
Spirit barrier: Stop others from approaching
Share energy: Give mana to another
Call of Kwi-Sin: Tames a wild creature
"Companion of Kwi-Sin: Tames a wild creature
"Assistant of Kwi-Sin: Tames a wild creature
"Protector of Kwi-Sin: Tames a wild creature
"Fighter of Kwi-Sin: Tames a wild creature
"Warrior of Kwi-Sin: Tames a wild creature
Damage will: Harms another's armor class
Tossing the Bones: Shakes the earth, harming those about you
Block entry: Stops another from approaching
Clan of Souls: Heals others
Death's guard: Hardens your body temporarily
Remove magic: Disperses enchantments upon someone
Dance of Death: Burns an assailant
Breath of Power: Replenishes one's life force
Return spirit: Resurrect others from death

Ming-Ken secrets

Soothe: Stops some of the pain of wound
Gateway: Brings you to one of the four gates
Life's Water: Heals bodily wounds
Life force: Converts vitality into mana
Infuse Energy: Heals great injuries
Bolt: Jolts a foe with energy
Restore health: Flushes poison out of your body
Shield of life: Hardens armor temporarily
Spark of Health: Channels vitality into others
Lightning: Burns a foe with energy
Undo evil: Removes a curse
Bless muscles: Fills someone's muscles with energy
Wrath of Nature: A fiery attack from a distance
Life flow: Heals many injuries
Gathering of Power: Causes other's wounds to heal
Approach: Bridges the physical nexus between you and someone
Guard life: Reduces the damage from an assailant
Restore sight: Restores vision
Return: Returns you to the beginning inn
Charm life: Befriends an animal
Return movement: Cures someone who cannot move
Summon: Summons another to you
Mentor: Mentor novices
Life-force: Collects the life energy of the Nexus into one's body
Harness power: Draw energy from a friend
Gathering the Flock: Binds the wounds of another
Raise guard: Removes a curse
Fertile Soil: Heals your friends
Improve sight: See hidden things
Palm of Life: Unleash mental energy against a foe
Life barrier: Stop others from approaching
Bestow power: Give mana to another
Call of Ming-Ken: Tames a wild creature
Companion of Ming-Ken: Tames a wild creature
Assistant of Ming-Ken: Tames a wild creature
Protector of Ming-Ken: Tames a wild creature
Fighter of Ming-Ken: Tames a wild creature
Warrior of Ming-Ken: Tames a wild creature
Natures Fury: Shakes the earth, harming those about you
Drop guard: Harms another's armor class
Distance self: Stops another from approaching
Healing Hand: Heals others
Life's protection: Hardens your body temporarily
Return natural: Disperses enchantments upon someone
Breaking of the World: Burns an assailant
Healing breath: Replenishes one's life force
Ming-Ken blessing: Resurrect others from death

Ohaeng secrets

Soothe: Stops some of the pain of wound
Gateway: Brings you to one of the four gates
Quicken: Heals bodily wounds
Gather magic: Converts vitality into mana
Life's River: Heals great injuries
Natures Ire: Jolts a foe with energy
Remove poison: Flushes poison out of your body
Elemental armor: Hardens armor temporarily
Water of Nature: Channels vitality into others
Natures Storm: Burns a foe with energy
Restore armor: Removes a curse
Power burst: Fills someone's muscles with energy
Thunderclap: A fiery attack from a distance
Infuse Life-force: Heals many injuries
Natures Family: Causes other's wounds to heal
Approach: Bridges the physical nexus between you and someone
Magic shield: Reduces the damage from an assailant
Purge darkness: Restores vision
Return: Returns you to the beginning inn
Align follower: Befriends an animal
Free movement: Cures someone who cannot move
Summon: Summons another to you
Mentor: Mentor novices
Lifespring: Collects the life energy of the Nexus into one's body
Combine focus: Draw energy from a friend
Gathering of Majesty: Binds the wounds of another
Align armor: Removes a curse
Waters of Purity: Heals your friends
Show hidden: See hidden things
Tornado: Unleash mental energy against a foe
Balance barrier: Stop others from approaching
Release focus: Give mana to another
Call of Ohaeng: Tames a wild creature
Companion of Ohaeng: Tames a wild creature
Assistant of Ohaeng: Tames a wild creature
Protector of Ohaeng: Tames a wild creature
Fighter of Ohaeng: Tames a wild creature
Warrior of Ohaeng: Tames a wild creature
Unalign armor: Harms another's armor class
Groundstrike: Shakes the earth, harming those about you
Protect sides: Stops another from approaching
Earths Embrace: Heals others
Body of alignment: Hardens your body temporarily
Restore balance: Disperses enchantments upon someone
Stormcrow: Burns an assailant
Breath of life: Replenishes one's life force
Death undone: Resurrect others from death

Top